The simple choice of hunting or laying low gave players a fairly simple initial tactical decision, with characters’ play styles evolving during each game with increasing stats, new weapons, or allies. With maximum players almost every turn resulted in a clash in the arena and gamer’s quickly realised the early game advantage of high cunning; which affected their later character choices!
The turn of the Era cards paced the initial stages of the game nicely but the regular arena fights quickly led to beheadings and the evaporation of a substantial portion of the Era deck! The reality of a diminishing amount of time before the Gathering resulted in a rush for players to find better allies and weapons, or diminish another Immortals power.
In no time at all the Gathering was upon us, and the few who remained battled to the last.
In the first game the arena in play restricted the use of Quickening tokens for re-rolls, and the Kurgan seemed set to take the Prize with an incredibly buffed attack power, but fittingly fell to the Highlander’s incarnation as Russel Nash in one of the final fights, Nash going on to claim the Prize himself.