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Silently, beneath the chill Atlantic waters, Russia’s missile submarine is heading west. NATO wants her, the Russians want him, Marko Ramius. With all out war only seconds away, the Soviets must comb 3000 miles of darkness to find their stolen property and keep hold of a weapon that could end the cold war.

The Hunt for Red October is two games in one, a game of subterfuge where Marko Ramius attempts to outfox the entire Soviet Navy using a variety of tricks. In a second scenario the might of the Red fleet is pit against the combined NATO forces in the ‘cold war gone hot’. In each scenario the location of submarines is a precious resource, a secret that must be guarded so that at the right moment you may slip away to safety or strike your enemies from the deep! So enter the north Atlantic in this unique tactical wargame and remember:Nothing you are about to see website


Based upon mechanics designed by Origins-awards winner Alessio Cavatore (Warhammer, Bolt Action, Lord of the Rings Strategy Battle Game, Terminator Genisys the miniatures game, etc.) The Hunt for Red October uses double sided POSSUB (possible submarine) tokens to allow players to keep the location of their submarines hidden. Players will need to use ASW (anti submarine warfare) technology and tactics to determine the location of their enemies’ subs whilst outmaneuvering their fleet in order to win. Players control hands of cards which are used to give orders to their fleets and place command counters. Each turn is dominated by the scan and fire counters, which can only be activated once per turn and must be timed perfectly.


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